VFX Artist for Unity S. <div>We're looking for someone to help cover an extended leave with the studio + give us the extra juice we need to polish an exciting, high profile but yet unannounced console title releasing in 2024.<br><br><strong>Our games: </strong><a href="http://smgstudio.com/movingout/">Moving Out</a> 1 & 2, <a href="https://apple.co/-Sping">SP!NG</a>, <a href="https://www.youtube.com/watch?v=BkDcQbbdaVo">No Way Home</a>, <a href="http://smarturl.it/RISKGD">RISK</a>, <a href="http://smarturl.it/DSquared">Death Squared</a>, <a href="http://hyperurl.co/thumbdrift">Thumb Drift</a>, <a href="http://smarturl.it/OTTTD">OTTTD</a>, <a href="http://smarturl.it/OMline">One More Line</a> & <a href="http://smarturl.it/OMdash">One More Dash</a><br><br>Our <a href="https://www.youtube.com/watch?v=7a4uNkbSTJk">Showreel<br></a><br></div><div><strong>Role Requirements:</strong></div><ul><li><strong>Creatively led VFX artist with a great sense of timing and bringing "the Juice" to game and player interactions</strong></li><li><strong>Good experience with Unity Shaders or any node based shader editing tool</strong></li><li>Familiarity with Unity and the Unity Shuriken Particle System</li><li>Some technical confidence to use our bespoke ( built in Unity ) particle engines</li><li>A team player able to work with animation, development and art teams to get performant, and visually fun results</li><li>A track record of VFX delivery across console or mobile platforms</li><li>Understanding of Unity URP pipeline</li><li>Understanding of Unity Post Processing Stack</li><li>Nice to have Familiarity with setting simple C# scripting (eg applying a player velocity to particles)</li><li>Good communication skills to also articulate to developers effects and parameters required to drive them.</li></ul><div><strong>Experience Level</strong><br>This is always relative but we're looking for people with previous experience that can join an existing team. so mid+ applicants only please.<br><br></div><div><strong>Where are we located?</strong><br>We're a WFH studio based in the East coast of Australia (Sydney/Melbourne/Brisbane) with a small team in LA. <strong>If you're time zone is +- 3hrs of this then let's chat. </strong>Why? It's a project where you'll be collaborating with other people daily so we'd like to have as much crossover as possible.<br><br></div><div><strong>Contract Type</strong></div><ul><li>Full-time contract for 3-6 months.</li><li>Start Nov/Dec 2023</li><li>~37.5hrs a week</li><li>Paid hourly</li><li>Remote but we do have office space in Sydney, Adelaide, Brisbane & Melbourne that can be used.</li></ul><div><strong>How to Apply</strong></div><ul><li>Submit a portfolio clearly demonstrating skills and experience needed.</li><li>You'll get an automated response and then we'll reach out for more infoÂ </li></ul><div><strong>People from diverse backgrounds or those from under-represented groups are encouraged to apply.<br></strong><br></div>. Please mention the word **MERRILY** and tag RMTA0LjE1NC4yMDcuNTI= when applying to show you read the job post completely (#RMTA0LjE1NC4yMDcuNTI=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human..
VFX Artist for Unity at S