Technical Artist at Star Atlas

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Technical Artist Star Atlas. Job Title:. . Technical Artist. . . . Reports To:. . Technical Art Director. . . . About Star Atlas:. . Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.. . . . About This Role:. . In this role, you'll be working closely with Artists, Engineers, and other Technical Artists to find both day-to-day and long-term improvements to the art pipeline for the Star Atlas team. This role requires in-depth technical knowledge and strong aesthetic inclination. The ideal candidate will have a comprehensive understanding of both real-time and standard production art pipelines. Determining optimal workflow, tools and import/export paths for all assets in the game is an important function for the role.. . . . Responsibilities:. . . Work closely with the Art, Design and Engineering teams to effectively produce correct art content.. . Bring characters, ships & props to life with a mixture of rigging, animating and physics tuning.. . Help shape and evolve art pipelines, including tools, software, plug-ins and game technology.. . Establish and maintain art content pipelines focusing on Maya and Unreal Engine. . Check assets in terms of technical setup for their usage in Star Atlas.. . Investigate new techniques, assist in prototyping and help other developers with technical roadblocks. . Facilitate communication and asset pipeline between engineering and artist teams. . . . . Required Skills:. . . Demonstrate relevant experience in the game development industry.. . Passionate about innovation, improving pipelines, developing new tools and adapting to new technologies.. . Technical proficiency with Unreal Engine.. . Experience in using 3D graphics software such as Maya or similar, Houdini, Substance.. . Understanding of scripting/programming languages such as Python, C#, C++... . Understanding of material and texturing workflows is a plus. . Loves to be part of a passionate team and can communicate effectively.. . Have a strong understanding of art content and techniques, including modeling, texturing and shading, and Physically Based Rendering. . Please mention the word **REFORMING** and tag RMTA0LjE1NC4yMDcuNTI= when applying to show you read the job post completely (#RMTA0LjE1NC4yMDcuNTI=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human..