Audio Designer 12-month FTC - Studio Elevation (Remote within the UK) at nDreams Limited

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Audio Designer 12-month FTC - Studio Elevation (Remote within the UK) nDreams LimitednDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Audio Designer to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.  . As an Audio Designer, you will be owning and driving the ideation, iteration, and development of a level. In this exciting and critical role, you will collaborate closely with Creative and Design Directors to help develop best in class VR games. .  . The rundown:  . 12 month fixed term contract  . Full time (37.5 hours per week)  . Fully remote within the UK . Salary is competitive and dependent on experience .  . Key responsibilities: . Creating high quality audio assets and systems. . Implementing audio via middleware like Audiokinetic Wwise, FMod and/or Unreal Engine 4/5 and blueprints. . Collaborating with other disciplines to ensure audio is incorporated into all aspects of gameplay and enhances game experience. . Work closely with members of the audio team. . Working with the project’s audio point person, and project producers to spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope. . Where required and supported by the audio lead, taking responsibility for a large part of how that game should sound. . Documenting asset lists and audio features. . Being a positive advocate and representative for the audio team within the studio and externally. . The skills you’ll need:  . Proven experience in audio design, implementation, and mixing abilities for games. . Understanding of the game audio workflow and how it interacts with other disciplines. . Good communication skills with a proactive approach.  . Experience with Unreal Engine and Blueprints. . Experience with Audio Middleware . An understanding of common DAWs and Plugins (Reaper is a plus). . Experience with source control software, such as P4V. .  . The nice to haves:  . Degree/Qualification in Audio or related field. . 2+ years in a Games Sound Design role, preferably VR or spatial audio as a bonus.   . Able to work to differing feature sets and requirements between different consoles and formats. Company Location: United Kingdom.