Rendering Engineer (Bay Area / Paris / Remote) at Genesis AI

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Rendering Engineer (Bay Area / Paris / Remote) at Genesis AI. Remote Location: Bay Area. What You'll Do. Develop a high-throughput rendering pipeline for training robotics foundation models. Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models. Build an efficient platform for large-scale robotics training and evaluation. Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training. Collaborate with a team of driven individuals committed to building general-purpose Physical AI. What You’ll Bring. Passion for your craft and demonstrated excellence in rendering and graphics engineering. Exceptional ownership and initiative—finding and solving problems independently. Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years). A deep and holistic understanding of rendering pipelines. Production-level expertise in C++ and CUDA. Bonus:. Experience in physics simulation