Technical Artist (Bay Area / Paris / Remote) at Genesis AI

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Technical Artist (Bay Area / Paris / Remote) at Genesis AI. Remote Location: Bay Area. What You’ll Do. Build and optimize realistic, scalable 3D environments that robots will learn in. Develop procedural pipelines to create diverse, high-quality assets, materials, and scenes at scale. Determine requirements on asset materials, shaders, lighting, and physical properties for physically accurate rendering and simulation. Collaborate with AI, robotics, and graphics teams to ensure they meet both visual fidelity and physical accuracy needed for training robot control models. Create tools to automate asset ingestion and generation from scans, CAD data, or procedural scripts. Work with and manage third-party asset vendors, with the goal of building the world’s best library of assets and scenes for robotics simulation, unified across different sources. Build our in-house Real2Sim pipeline to transform real-world environments into accurate, high-fidelity digital twins for robotics training. What You’ll Bring. Experience using digital content creation tools (Houdini, Maya, Substance Painter, Photoshop, etc.). Deep understanding of physically based rendering, accurate lighting, photogrammetry, and rendering pipelines. Experience with procedural asset generation for scalable content creation. Ability to script or develop plugins for content tools in Python or similar languages to streamline workflows. Comfort working hands-on with engineers and researchers to integrate assets into simulation and training pipelines. Bonus:. Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.). Bonus:. Experience managing third-party vendor and art contractor relationships. Bonus:. Experience working with and for generative AI