
Simulation Scientist/Engineer (Bay Area / Paris / Remote) at Genesis AI. Remote Location: Bay Area. What You’ll Do. Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models. Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team. Work with the policy training team to bridge the sim-to-real gap. Develop a real-to-sim pipeline in collaboration with the asset generation team. Collaborate with a team of driven individuals committed to building general-purpose Physical AI. What You’ll Bring. Passion for your craft and demonstrated excellence in physics simulation engineering. Exceptional ownership and initiative—finding and solving problems independently. Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD. Insights and requests from a robotic researcher/engineer’s perspective for improving user experience. Proficiency in CUDA and GPU programming. Bonus:. Experience in robotics control