Game Designer (battle mechanics) at Tripledot Studios. . Location: Minsk. Who are we?. . Tripledot. . Studios. is one of the largest independent mobile games companies in the world.. . We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.. . Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.. . Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.. . We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who . LOVE. making games.. . Our ambition is to be the most successful games company in the world, and we’re just getting started.. The role is working within our studio: Belka Games. . Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.. . Role Overview. . We're looking for an energetic and proactive . Game Designer. to develop the battle mechanics of our new mid-core project.. . Key Responsibilities. . . Taking part in a development of battle system. . Close work with Game Producers and Analysts - finding points of growth and developing new features. . Feature ownership - controlling the development of mechanics and features from conceptualization to launch, as well as post-release analysis. . Implementing new characters. . Implementing new battle modes. . Balancing the combat system and characters. . LiveOps in combat mechanics. . Close interaction with the project team. . . Required Skills, Knowledge and Expertise. . . Work experience as a game designer on mid-core battler projects, RPG or 4x, including direct work with balancing combat systems and characters. . Experience of feature owning a complete cycle (from the concept document to post-release analytics). . Good understanding of the mid-core market and its audience (battler, RPG, survival). . Strong knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas. . Basic skills in working with analytics (understanding key metrics, their interaction, and working with dashboards). . . Bonus points for: . . . Experience working with 3D models and animations in Unity. . Technical background. . Ability to work with AI tools in work tasks. . . Working at Tripledot. . . 20 business days paid holiday. in addition to bank holidays to relax and refresh throughout the year. . Hybrid Working. . 20 business days remote working: . Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. . Lunch: . Provided daily in the office to keep you fueled and focused. . Continuous Professional Development:. Propel your career with continuous opportunities for professional development. . Private Medical Cover: . Ensure your health is in good hands through private health insurance. . Sport Compensation:. Stay fit and active with our sport compensation benefit. . Taxi to compensate . for travel to the office. . English Classes:. Enhance your English skills with our provided English classes.
Game Designer (battle mechanics) at Tripledot Studios