Sr. Industrial Designer at True Anomaly

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Sr. Industrial Designer at True Anomaly. . Location: Long Beach, CA or Denver, CO, or Washington DC, or Remote. Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.. . OUR MISSION. . True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors — enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.. . OUR VALUES. . . Be the offset..  . We create asymmetric advantages with creativity and ingenuity.. . What would it take?.  We challenge assumptions to deliver ambitious results.. . It’s the people..  Our team is our competitive advantage and we are better together.. . YOUR MISSION.  . . Creatives like you are essential to this mission — to inspire, define, and build. This is some of the most meaningful work you’ll ever do, in an industry devoted to protecting the people you care about..  . . We’re looking for an experienced industrial designer to be part of our new hardware design team at an early and exciting moment for the company. This is a fully hands-on role — sketching, modelling, prototyping, and detailing real hardware, and whatever else the mission demands. There is no team to manage and no agency to brief; your artistic talent is front and center and your own hands are on the work. You’ll work directly with our design leadership and with the engineers building the hardware, in a team being built for people who care as much about the craft as the mission..  . . WHY THIS ROLE.  . . There’s no established playbook for how space security hardware should look. No legacy design language handed down from a fifty-year-old program. No committee approving your surfaces. What you craft here will shape how an emerging and critical industry presents itself — and how seriously it is taken..  . . You’ll have real impact on our space hardware with some of what of what you design making it on-orbit, and the rest will be seen at the highest levels of government and military..  . . If you’ve ever wanted your craft to carry real weight — this is that job..  . . RESPONSIBILITIES.  — hands-on hardware design.  . . . Help us build our family of products. Take hardware from concept to production — sketch, model, prototype, refine, and detail.  . . . . Work through the real compromises with hardware engineering — packaging, thermal, structural, harness routing — and keep the design intent alive on the other side.  . . . . Prototype physically and quickly. Print it, mock it up, hold it, and be honest about what you learn.  . . . . Produce the renders, animations, and drawings that let executives, customers, and manufacturing partners see exactly what we intend to build.  . . . . Bring impeccable design and artistic vision into everything we do, make us stand out.  . . . QUALIFICATIONS.  - We hire for talent and potential, not pedigree..  . . . Show us an amazing portfolio of hardware you designed — including the sketches and the ugly middle, not only the hero renders.  . . . . Strong surfacing and CAD skills in whatever you’re fastest in, and comfort working from and back into engineering CAD.  . . . . Practical manufacturing knowledge — machining, sheet metal, additive, molding, coatings and finishes — and a habit of designing for how a thing actually gets made.  . . . . Consumer, automotive, aerospace, robotics, medical, and industrial equipment backgrounds all fit. Defense and space knowledge is great, we don’t expect it.  . . . . An active security clearance is a bonus, not a requirement.  . . . . We work in Adobe Creative Suite, Blender or Cinema 4D for visualization, and alongside engineering CAD — comfort with these is a plus, mastery of your own toolset matters more.  . . . WHAT WE EXPECT.  . . . Leverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fast.  . . . . Take ownership of design problems and see them through, space is hard.  . . . . Turn your hand to what’s needed.  . . . If you like this role but your skills or experience don’t quite fit… well apply anyway, or look at our other hardware design role and see if that’s a better match: . DIRECTOR, INDUSTRIAL DESIGN.  . . COMPENSATION.  . . . Base Salary: . $145,000-280,000.  . . . . Equity + Benefits.  including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave .  . . . Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.  . . ADDITIONAL REQUIREMENTS.  . . . Work Location. —Successful candidates will be located near Long Beach, CA or Denver, CO. However, we would consider remote within the US for the right candidate.. . . . Work environment. —the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job..  . . . . Physical demands. —the physical demands of the job, including bending, sitting, lifting and driving..  . . . This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Remote.  . .  . To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.. . True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.. .