VFX Artist (CONTRACT) at Insomniac Games

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VFX Artist (CONTRACT) at Insomniac Games. . Location: United States, Remote. CONTRACT ROLE. . Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of a game.. . Essential Functions and Responsibilities. .  . . . . Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. . . . Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. . . . create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.). . . . Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. . . . Creates FX shaders with node-based shader networks. . . . Creates simple geometry and UV sets. . . . Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis. . . . Optimizes FX for framerate and memory. . . . Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. . . . Understand and adds to the overall art style of game. . . . Orchestrates FX events involving layering and timing of different FX to create a believable scene. . . . Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. . . . Other duties may be assigned. . . .  . . Reasoning Skills/Ability. . . . Ability to define problems, collect data, establish facts, and draw valid conclusions. . . . Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. . . .  . . Computer Skills. . . . Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. . . . Proficient in Photoshop for painting and editing textures. . . . Proficient with node-based shader networks. . . . Knowledge of other visual effects software is a plus. . . .  . . Other Skills. . . . Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. . . . Ability to work independently. . . . Proficient Animation and timing skills. . . . Solid traditional arts background a plus. . . .  . Please refer to our . Candidate Privacy Notice.  for more information about how we process your personal information, and your data protection rights.. .  . . At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. . Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click . here.  to learn more.. The estimated base pay range for this role is listed below, this is an hourly rate.. $75. - . $90. . USD