Audio Director at teamLFG

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Audio Director at teamLFG. . Location: United States, Remote. Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?. . As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.. . We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.. . RESPONSIBILITIES. . . . Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals. . . . Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members. . . . In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets. . . . Support the iterative development of the audio technical stack and in-engine audio content creation workflows. . . . REQUIRED SKILLS. . . . Proven ability to define, communicate, and deliver an audio vision for interactive projects. . . . Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal. . . . Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design. . . . Strong understanding of audio creative workflows, sound design craft, and interactive audio systems. . . . Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence). . . . Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints. . . . Ability to creatively align with the team and then take initiative locally and externally. . . . Ability to operate autonomously while navigating ambiguity and holding a creative vision. . . . Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator"). . . . Willingness and ability to utilize co-development as part of the audio production strategy. . . . Embrace a "we" culture in addition to being an outstanding collaborator and communicator. . . . undefined. . NICE-TO-HAVE SKILLS. . Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer). . Shipped experience on a game with joyful stylized sound. . Shipped experience on an online multiplayer game. . Prior experience with audio co-development, as either first party or third party. . "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE. . Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root. .  . . . Please refer to our . Candidate Privacy Notice.  for more information about how we process your personal information, and your data protection rights.. .  . . At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. . Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. . In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click . here. to learn more.. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.. $157,000. - . $236,000. . USD. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.. . Please refer to our.  Candidate Privacy Notice.  for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.