
Senior Technical Lighting Artist at That's No Moon. Location Information: United States. That's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.. Contribute to the development of lighting tools and processes that help achieve a product’s visual style and encourage artistic technical evolution within the studio.. Creates lighting setups, tools, shaders, and workflows as needed to increase the lighting team’s efficiency and work quality.. Collaborate directly with the engineering team to improve the usability of content workflows and help steer the design of new features.. Educate artists on the theory behind PBR, best practices of tools, rendering and materials.. Monitor and optimize game rendering performance and memory usage and help develop tools to aid in this process.. Create example maps for testing, educational and corrective purposes.. Find and report rendering issues including bug submission, tracking status, monitoring pending integrations.. Point of contact when issues arise to allow for overall view of state of the lighting pipeline and offer a focused and timely response.. Keeps aware of industry trends and technical techniques, evaluates competitive products, and determines areas we can improve or innovate, communicates innovations in a convincing way, and collaborates with the leadership team to develop plans for implementation.. Serves as a technical resource for all phases of production and other studio art needs.. 5+ yrs of experience working as a Technical Lighting Artist or related Rendering Pipeline role on PC or console hardware.. Experience working on at least 2+ released games.. Experience with Unreal Blueprints and Sequencer.. In depth knowledge of real time Physically Based Rendering theory and material authoring.. Skills to communicate shading and rendering features to the art and engineering teams.. Ability to translate requests into usable tools.. Expertise in game engine lighting solutions for both gameplay and cinematic systems.. Curious in personality and ability to demonstrate pragmatic problem-solving skills.. Experience with a variety of programming and scripting languages including python and C++.. Understanding of lighting performance, tuning and memory budgets.. Strong data management skills, with the ability to manage and track large amounts of data as they go through the art pipeline with attention to naming conventions, directory structures, and other processes.. (Bonus) Basic knowledge of physical photography and how aperture, shutter speed, and focal length work together.. (Bonus) Experience adapting ideas from published papers into rendering and shading features.. Pay range:. $120K - $155K. Medical, dental, vision coverage.. 401(k) match.. Flexible PTO.. Supplemental life and disability insurance.. Competitive and comprehensive benefits package.. Eligibility for incentive compensation including equity and profit share.