
Sr 3D Artist ExDev at Sony Interactive Entertainment. Location Information: Los Angeles. Why PlayStation?. . PlayStation isnât just the Best Place to Play â itâs also the Best Place to Work. Today, weâre recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.. . PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.. . The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.. . . . Join the award-winning team that created God of War. . Santa Monica Studio is seeking an experienced 3D artist for the development of a new unannounced title!. . This is an opportunity to contribute to the artistic vision and development of our products with a specialized focus on creating high-quality props and assets while leveraging your environment art background.. . As a Senior 3D Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and implementation in relation to design and technological considerations. You will also serve as a bridge between internal teams and external development partners.. . Responsibilities. . . Partner with external development teams by providing clear feedback, detailed briefs, and technical guidance to ensure delivered assets meet our quality standards and artistic vision. . Take ownership of specific prop categories or asset sets and facilitate requests or information needs regarding any aspect of the prop creation process. . Implement delivered assets into the game engine and perform technical optimization, including minor ZBrush mesh cleanup, UV layout improvements, and resolving technical inefficiencies with delivered art assets. . Mentor junior and mid-level artists, including onboarding new team members, providing timely feedback, and directing work duties to support their growth and development. . Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring assignments progress in alignment with schedules, milestones, and overall project goals. . Clearly communicate updates and escalate concerns to appropriate team members and managers while representing the studio professionally in all external communications. . Serve as a high-level contributor to the development of artistic techniques and processes utilized to create props and assets within the studio, drawing from comprehensive knowledge of environment art production pipelines and all. . Please mention the word **CHIVALRY** and tag RMTA0LjE1NC4yMDcuNTI= when applying to show you read the job post completely (#RMTA0LjE1NC4yMDcuNTI=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human..