Senior Level Designer at Blackbird Interactive

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Senior Level Designer at Blackbird Interactive. Location Information: Vancouver, BC, Canada. Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.. . . . Our studio operates as a remote-first workplace, offering flexible work arrangements.. . . . PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.. . Blackbird Interactive is looking for an experienced. Senior Level Designer. to help build and deliver high-quality gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. This role focuses on designing levels, encounters, and environments that create satisfying combat opportunities, reward exploration, and support a wide variety of player builds and abilities.. . You'll work closely with systems design, combat design, art, narrative, audio, and engineering to create spaces that complement the game's core combat systems while providing strong pacing, readability, and a sense of discovery. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial layout and blockout through implementation, iteration, and polish. As a senior designer, you'll be expected to independently solve complex level design problems, provide strong design judgment, and help establish a high quality bar for playable content across the game.. . \n. Responsibilities. . . . Collaborate with combat, systems, narrative, art, engineering, audio, and production to create levels that support the established creative vision and core gameplay pillars. . . . Own levels end-to-end, including layouts, blockouts, combat spaces, encounters, traversal, exploration, pacing, and player flow. . . . Design engaging combat spaces that support varied enemies, character builds, abilities, positioning, and different approaches to combat. . . . Create rewarding exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation and progression. . . . Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions directly in engine. . . . Test, debug, and iterate on levels using playtest feedback to improve combat flow, difficulty, pacing, readability, and replayability. . . . Requirements. . . . A minimum of 8 years of game development experience, with significant experience designing and implementing levels for action, RPG, or combat focused games. . . . Experience shipping multiple titles, including at least one in a senior or equivalent level design role. . . . Proven ability to independently own complex levels from initial concept and blockout through implementation, iteration, and final polish. . . . Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability. . . . Strong hands-on experience with level editing, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, and iterate quickly. . . . Strong design judgment, communication, and collaboration skills, with the ability to balance gameplay quality, creative goals, technical constraints, and production realities. . . . Pluses. . . . Passion for action RPGs centered on combat, character builds, loot, progression, and exploration. . . . Experience designing levels for an isometric or elevated gameplay camera, with an understanding of its impact on combat readability, navigation, and composition. . . . Experience creating replayable content that supports different character builds, abilities, difficulty levels, or repeated playthroughs. . . . Appreciation for systemic combat and how level geometry, enemy composition, hazards, and interactive elements combine to create varied encounters. . . . Experience designing dungeons, interconnected environments, procedural or modular level content, or other repeatable gameplay spaces. . . . Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve the player experience through iteration. . . . \n. $115,000 - $149,500 a year. \n. Please mention the word **PERSONAGES** and tag RMzQuMTIxLjIzNS4xODc= when applying to show you read the job post completely (#RMzQuMTIxLjIzNS4xODc=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human..