
3D Environment Artist at Longdue Games. ABOUT THE GAME. Hopetown is a narrative-first RPG inspired by Disco Elysium, set in a decaying town haunted by both ghosts and memories. You play a washed-up ghost hunter unravelling disappearances, a crumbling world, and your own haunted past.. Blending surrealism, dialogue-driven gameplay, and psychological exploration, Hopetown is being built by key talent from some of the most celebrated narrative games of the past decade — including Martin Luiga (founder of the ZA/UM Cultural Movement), Lenval Brown (narrator of Disco Elysium), Piotr Sobolewski (former CEO of Knights of Unity), and Paweł Błaszczak (composer on The Witcher and The Witcher 3: Wild Hunt).. We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great CRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.. ABOUT US. Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.. We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.. THE ROLE. At Longdue, we’re building a 2.5D isometric RPG - focusing on lightly stylised, clean 3D shapes with a painterly and moody finish. . We’re looking for a passionate 3D environment artist to join our small, fully remote art team. You will serve as an early addition to the team, helping create Hopetown from the ground up. You’ll be modelling environments and props, while working closely with the art director and art team to establish pipelines and develop the style of the game. . The ideal candidate is comfortable with every part of the 3D modelling pipeline, and has experience working effectively with concept artists, animators, riggers and tech artists. We want to see someone who is flexible, eager to iterate, comfortable with remote working, and loves narrative-driven games.. RESPONSIBILITIES. . Create high-quality 3D models for game environments and props.. . Create hand-painted and painted textures for props. . . Collaborate with other disciplines to bring concept art to life.. . Work closely with the Art Director to develop and hone our 2.5D art style.. . Develop and iterate on our 3D pipeline. Contribute to the development of efficient workflows and best practices.. . Contribute to Team Discussions. Participate in creative meetings, offering ideas and insights to push the artistic vision further.. . Minimum:. . 2 years of professional experience in 3D modelling and texturing for games.. . Experience working in Unity.. . A strong passion for games and art. . . A strong knowledge of art theory. The ideal candidate has a good eye for composition, shape design, colour theory, and other design principles. . . Preferred: . . Experience working on an isometric game, from pre-production to shipping.. . Experience working within small teams on a new IP.. . Knowledge outside of the immediate discipline. We’re a small team, so any additional skills within 2D, rigging, or tech art might come in handy. . . Company Location: South Africa.