Unity/Rendering Engineer at Intetics

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Unity/Rendering Engineer at Intetics. Intetics Inc.. , a global technology company providing custom software application development, distributed professional teams, software product quality assessment, and “all-things-digital” solutions, is seeking a highly skilled and experienced . Unity/Rendering Engineer.  to join our dynamic team.. This client. is a California-based game development studio focused on building a next-generation cloud-native MMO. Founded by industry veterans, the team combines deep experience in multiplayer world design, storytelling, and large-scale systems. Their mission is to create immersive, player-driven virtual worlds with innovative technology and a strong emphasis on social interaction and exploration.. Essential Job Functions. . Individual contributor on front-end Unity game engine code and components.. . Define complexity and scope of work related to on-going sprints on assigned projects.. . Perform pull-requests and other peer reviews of submitted code.. . Collaborate with other software engineers in the rendering implementation approaches for front-end clients.. . Develop rendering code, shaders, and related tools such as asset pipelines.. . Profile and optimize rendering performance in-game.. . Demonstrate sprint deliverables to peers and stakeholders.. . Knowledge/Skill/Ability Requirements. . Experience level: 5+ years of experience using C# to make production-ready, scalable software.. . Education level: Bachelor's Degree in Computer Science or a related field, or equivalent experience.. . Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math including linear algebra and trigonometry.. . Experience with performance and debugging tools such as Visual Studio and RenderDoc.. . Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers.. . Familiarity with massive multiplayer online game development and production cycles, including the development of internal world-building tools.. . Ability to prioritize a variety of tasks in a manner that enables timely completion. . . Bonus Points for Any of These. . A passion for video games.. . Experience with multiplayer online games.. . Experience with asset streaming concepts and methods.. . Working knowledge of art tools and APIs such as Maya and Mel.. . Familiarity with development of assets for multiple target platforms including mobile.. . Experience with Entity-Component-Systems based architectures such as DOTS is a considerable plus.. . Company Location: Ukraine.