Mid-Level 3D Generalist Artist at BSA Solutions Inc.

We are redirecting you to the source. If you are not redirected in 3 seconds, please click here.

Mid-Level 3D Generalist Artist at BSA Solutions Inc.. Shape the Future of Play with Stratton Studios . We don’t just help make games, we help craft experiences that players remember. As a trusted co-development partner, Stratton Studios works with visionary teams to build, scale, and ship everything from breakout hits to global live-service games. If it pushes boundaries, we’re in. . You’ll join a remote-first crew of game makers who care deeply about player experience, fast iteration, and creative momentum. . We value curiosity over convention, progress over perfection, and trust over titles. If you’re the kind of person who prototypes before you pitch, and solves problems that don’t come with a manual, you’ll feel right at home here. . Job Description . Stratton Studios is looking for a Mid-Level 3D Generalist Artist to take ownership of asset development pipelines, contributing production-ready props, environments, and characters. You’ll work across projects with a focus on visual polish, platform performance, and pipeline efficiency. . Create high-quality 3D assets including environments, props, and characters that align with project goals and styles. .  . Adapt assets to integrate into client-specific pipelines and gameplay systems. .  . Optimize models and textures for mobile, console, and PC without sacrificing visual quality. .  . Troubleshoot technical issues with shading, lighting, and mesh integration. .  . Work cross-functionally with design, tech art, and external teams to implement and refine content. .  . Receive and respond to feedback efficiently, iterating assets as needed. .  . Maintain project documentation and support art team knowledge sharing. .  . What We’re Looking For . Essential Skills & Experience. : . Proven experience creating 3D game assets in production settings. .  . Proficiency with tools such as Blender, ZBrush, and Substance Painter. .  . Understanding of optimization strategies for real-time performance. .  . Ability to match various art styles and meet technical constraints. .  . Experience collaborating with external teams or clients on shared asset pipelines. . . Bonus Skills (Preferred): . Familiarity with shader authoring and technical art principles. .  . Experience in utilizing Unity and/or Unreal engines to test out assets. .  . Experience in rigging, simple animations, or VFX. .  . VR/AR development pipeline awareness. .  . Knowledge of Git, Perforce, or similar version control systems. .  .  . Company Location: Philippines.