Senior 3D Generalist / Tech Artist at Panic Stations

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Senior 3D Generalist / Tech Artist at Panic Stations. We’re looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.. Key Responsibilities. 1 - Create game-ready art. Working from high level art direction you’ll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc. . Success looks like:. Understanding our art ethos and working autonomously with high level direction. Grasping our studio art style and adapting quickly. Rapid output by focusing on getting the core elements right rather than superficial details. Expressing the humour and character of our games with your art. 2 - Be a force multiplier, not just an asset maker. There’s more to it than just creating assets, it’s about being an invaluable team member.. Success looks like:. Collaborating closely with design & engineering because art is systemic, not static.. Joining playtests and contributing to decisions beyond art. Identifying risks and constraints early and redirecting effort when needed. Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum. 3 - Own integration & workflow inside engine. You’ll own how assets live in-engine and how pipelines scale. Success looks like:. Implementing and hooking up assets in engine end-to-end. Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc). Spotting inefficiencies and offering better solutions. Keeping scenes performant without sacrificing the game’s vision. Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility. Able to build real-time procedural / destructible / dynamic materials and meshes in engine. Broad artistic & technical skillset: Characters, Environments & Props. Proficient with Unity; asset implementation, lighting, shaders & materials etc. Comfortable in Blender (preferred) or able to transition quickly. Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch. ‘Good enough’ mindset: Our games look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king.. Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV). Company Location: United Kingdom.