3D Generalist - GameSim at Keywords Studios. GameSim. is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!. We are seeking a . mid-level 3D Generalist (~60% Environment/ ~40% Materials) . to join our team! You’ll create environment content end-to-end: . modeling → texturing/materials → implementation in a proprietary engine. . This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.. 90-day success looks like. Within your first 90 days, you:. Learn a proprietary engine quickly . and work effectively inside its constraints.. Deliver a complete environment area. (assets + assembly + materials) that matches concept and art direction.. Do it with . minimal supervision,. asking smart questions early, and communicating progress clearly.. Day-to-day responsibilities. Create . custom environment assets. and . assemble environment areas. (this is . not . primarily modular kit-building).. Model and texture . organic environment assets. (rock walls, cliffs, tree roots, terrain-like forms) . plus hard-surface props.. Author high-quality . materials. in . Substance 3D. and apply them effectively in-engine.. Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with . Tech Art/Engineering.. Own optimization fundamentals: . budgets, LODs, performance constraints,. and . console targets.. Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.. Collaborate closely with the . Environment Lead and Art Director;. partner with . Tech Art/Engineering . as needed.. Minimum . 2-years . of professional . game industry experience. working in a . stylized realism art style. .. Strong environment modeling skills in . Maya and/or Blender . experience.. Strong material creation skills in . Substance 3D and Zbrush.. Proven . end-to-end. environment workflow experience (modeling through . in-engine implementation in Unreal Engine 4 or 5).. Demonstrated optimization knowledge . (LODs, budgets, constraints).. Clear written and verbal communication; strong collaboration habits.. Can work . Eastern (ET) . core hours with possible overlap hours with . Pacific (PT). Work options are . flexible. : remote / hybrid / onsite.. Nice-to-have. Houdini . experience.. Technical art skills (tools, shader work, pipeline problem solving).. Lighting skills (mood, readability, exposure discipline).. Versatility across . stylized and realistic. work; . foliage . experience.. Portfolio requirements . Your portfolio must include:. Organic environment assets . (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.. Hard-surface environment assets . (props/structures) with clean execution.. Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).. Evidence of fundamentals: . composition, mood, readability, lighting/color choices.. At least . one example shown in a real-time context. (engine screenshots/video acceptable).. If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.. How to apply. Resume + portfolio link required.. An . art test may be required. as part of the process.. This position is currently open to candidates residing in the following Canadian provinces only: Ontario and British Columbia. Applicants must be legally authorized to work in Canada and reside in one of the eligible provinces listed above.. Salary Range: $65,000 to $70,000 CAD. Company Location: Canada.
3D Generalist - GameSim at Keywords Studios