3D Environment Artist - Talent Pool (2026 Opportunities) at Liquid Development

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3D Environment Artist - Talent Pool (2026 Opportunities) at Liquid Development. Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.. Check Us Out On ArtStation:. . https://www.artstation.com/liquiddevelopment. We’re building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge.. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.. We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team — working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.. Within your first 90 days, you will:. Learn a proprietary engine quickly and work effectively inside its constraints.. Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.. Do it with minimal supervision, asking smart questions early, and communicating progress clearly.. Some of the cool stuff you'll be doing:. Collaborate with art leadership to understand and develop artistically consistent captivating worlds. Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications. Build and maintain modular environment kits, including materials and trim sheets. Contribute to the project’s organization and optimization of both data and production pipelines. Track and fix bugs during production and post production. What you'll bring to the table:. A . strong portfolio . with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**). 5+ years of experience in video game production with a track record of shipped projects. Possess a strong grasp of composition, visual design, and color theory. Proficiency in industry standard 3D modeling, sculpting, and texturing software. Experience shipping environment art in multiple game engines.. Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes. Strong knowledge of game production pipelines. Strong proactive collaboration and communication skills. Bonus Points!. Experience with Unreal Engine 5.. This is a fully remote. ongoing contract only position. . At this time, this position is . not available. to California residents. . Due to the high volume of applications, . we kindly ask you to not reach out to the Liquid Development team. . Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.. Company Location: United States.