Rendering Developer at Sperasoft. Responsibilities. Modification of existing and implementation of new UE rendering components for PC and consoles. Optimizations of rendering code. Create clean, efficient and robust code. Participate in the full development cycle of games starting from basic prototypes through the release. Collaborate with other engineers as well as game designers, artists and QA. Additional responsibilities may be assigned as needed. Good understanding of rendering pipeline. Strong knowledge of C++. Experience with UE and its rendering architecture. Experience with Nanite, Lumen, VSM and good understanding of their principle of operation. Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan). Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).. Good math skills (linear algebra, vector math). Degree in Computer Science and/or Mathematics or equivalent work experience. Experience in working with large code base projects (2+ years). Self-motivated person with excellent problem-solving skills. Written and spoken English. Would be a benefit if you have:. Knowledge of modern GPUs Architectures. Experience with consoles development. Company Location: Poland.
Rendering Developer at Sperasoft