Lead Game Developer (Free to Play/Instant Games) at Midnite

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Lead Game Developer (Free to Play/Instant Games) at Midnite. About the role. We're looking for a Lead Game Developer to take technical ownership of a new suite of F2P (Free to play) / instant games, built using web-based game technology (e.g. Phaser, Pixi.js, PlayCanvas) and delivered inside the main Midnite native app.. You’ll work as part of a small, autonomous product team, taking a hands-on ownership role in shaping the design, technical approach, and gameplay quality of the games we ship. Working closely with product, art, and engineering partners, you’ll turn ideas into polished, high-quality playable experiences, with full responsibility for how games are built and delivered.. What you'll do. Have full ownership and technical direction of our F2P / instant games, setting standards for architecture, performance, and gameplay feel. Build and ship core gameplay mechanics using Phaser, Pixi.js, or similar WebGL-based frameworks. Work closely with the Lead Artist to implement animations, interactions, and visual polish. Ensure games are fast, visually-rich, and stable across mobile devices and in-app WebViews. Integrate games with backend services for outcomes, prizes, analytics, and configuration. Work with native app, platform, and product teams to integrate games cleanly into the Midnite app; align on technical constraints and capabilities; and ensure games meet product, compliance, and operational requirements. Collaborate with native app teams on WebView integration, fullscreen presentation, and lifecycle handling. Set and uphold engineering standards for game development, including code quality, performance, and maintainability. Review code, provide technical guidance, and mentor future game developers as the team grows. What we're looking for (required). 5+ years experience building games or real-time interactive experiences. Experience working in casino, iGaming, betting, or instant games. Strong experience with JavaScript / TypeScript. Proven hands-on experience with Phaser, Pixi.js, or similar HTML5/WebGL frameworks. Demonstrated ability to lead technical decisions and own gameplay architecture. Familiarity with server-authoritative or deterministic game logic in regulated or high-trust product environments. Strong understanding of animation and tweening; input handling; and performance optimisation on mobile and web. Confident collaborating across disciplines and translating product needs into technical solutions. Ability to communicate technical concepts and processes to non-technical teams. Contribute creatively and collaborate on game design discussions. Nice to have but not essential. Experience with 2D physics systems or fake-3D techniques. Familiarity with WebGL performance constraints and asset pipelines. Interest in or experience adapting to PlayCanvas / Three.js / Unity if 3D is ever required. Company Location: United Kingdom.