Rendering Engineer at Intetics

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Rendering Engineer at Intetics. Intetics Inc., a leading American technology company specializing in custom software application development, distributed professional teams creation, software product quality assessment, and “all-things-digital” solutions, is looking for a Rendering Engineer to join its innovative team.. This Rendering Engineer position is responsible for high-performance rendering development for a massively multiplayer online game. This individual will be focused on hands-on implementation of graphics rendering for an open-world game with extremely dynamic content. This individual should be self-motivated, inquisitive and excited to tackle interesting technical challenges that have not been attempted in massively multiplayer online games..  . Essential Job Functions. . Individual contributor on front-end Unity game engine code and components.. . Define complexity and scope of work related to on-going sprints on assigned projects.. . Perform pull-requests and other peer reviews of submitted code.. . Collaborate with other software engineers in the rendering implementation approaches for front-end clients.. . Develop rendering code, shaders, and related tools such as asset pipelines.. . Profile and optimize rendering performance in-game.. . Demonstrate sprint deliverables to peers and stakeholders. . . . Experience level: 5+ years of experience using C# to make production-ready, scalable software.. . Education level: Bachelor's Degree in Computer Science or a related field, or equivalent experience.. . Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math including linear algebra and trigonometry.. . Experience with performance and debugging tools such as Visual Studio and RenderDoc.. . Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers.. . Familiarity with massive multiplayer online game development and production cycles, including the development of internal world-building tools.. . Ability to prioritize a variety of tasks in a manner that enables timely completion. . . Company Location: Poland.