Lead Narrative Writer at Longdue Games

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Lead Narrative Writer at Longdue Games. ABOUT THE GAME. Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world),  Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of U, which completed all the tech for Disco Elysium). . We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.. ABOUT US. Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.. We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.. ABOUT THE ROLE. We are seeking a talented Writer to help craft an immersive, multi-layered RPG experience for our computer RPG in its early stages. The gameplay will focus on dialogue choices, character interactions, and a branching story where every decision has consequences. You’ll be responsible for creating narrative content that combines psychological depth, philosophical musings, and a richly evocative world that brings player choices to life.. WHAT YOU’LL BE DOING. Write compelling dialogue and narrative events that deepen the connection between characters and the world.. Develop a rich story that explores the interplay between the physical environment and the protagonist’s mental journey.. Contribute to building a universe awash in contrasts, where environments from two interconnected worlds reflect each other in direct and mysterious ways. . Collaborate with designers, artists, programmers, and your colleagues in narrative to ensure that the story is deeply integrated with gameplay, emphasising role-play and skill-based checks inspired by TTRPG mechanics.. MUST-HAVE REQUIREMENTS. Proven Writing Experience: . You’ve written for narrative-driven games (ideally RPGs) and have led or significantly contributed to story development on a shipped or in-development title.. Narrative Depth: . You can craft complex characters, nuanced dialogue, and emotionally resonant themes that explore the human experience.. World-Building Chops: . You’ve built rich, interconnected worlds that reflect character psychology and narrative arcs.. Collaborative and Hands-On: . You’re comfortable switching between writing, reviewing, and brainstorming — and you thrive in a small, collaborative team.. Passion for Narrative-Heavy Games: . You love story-rich games and understand how gameplay and narrative work together.. NICE TO HAVE. Familiarity with TTRPG-inspired systems — from dialogue choices and branching paths to skill checks and dice rolls. Experience writing psychological, philosophical, or thematically ambitious stories. A background in screenwriting, creative writing, or interactive fiction. Comfort with early-stage, exploratory development (prototyping, world-shaping, experimenting). Company Location: United Kingdom.