Executive Producer at Longdue Games

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Executive Producer at Longdue Games. About the game. Hopetown is a narrative-first RPG inspired by Disco Elysium, set in a decaying town haunted by both ghosts and memories. You play a washed-up ghost hunter unravelling disappearances, a crumbling world, and your own haunted past.. Blending surrealism, dialogue-driven gameplay, and psychological exploration, Hopetown is being built by key talent from some of the most celebrated narrative games of the past decade — including Martin Luiga (founder of the ZA/UM Cultural Movement), Lenval Brown (narrator of Disco Elysium), Piotr Sobolewski (former CEO of Knights of Unity), and Paweł Błaszczak (composer on The Witcher and The Witcher 3: Wild Hunt).. We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great CRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.. About us. Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.. We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.. About the Role. We’re looking for an Executive Producer who thrives in the messiness of early-stage game development, someone who can take a strong creative vision and help turn it into a shippable, standout game. This is a rare opportunity to join Longdue as a . founding team member. and take full ownership of the production pipeline on a major narrative-driven RPG.. You’ll be the engine behind our development process, setting up workflows, unblocking teams, aligning creative and technical efforts, and helping us get from concept to launch (and beyond). You’ll work closely with the studio leads and narrative team to help shape not just the game, but the future of the studio itself.. This role isn’t for someone who needs a big team or established pipelines. It’s for someone who . builds those things. — someone who’s comfortable with ambiguity, able to get things moving, and excited to help define how we work, ship, and grow.. RESPONSIBILITIES. . . Oversee Production: . Manage the production timeline from concept to launch on console and PC, ensuring efficient development at all stages.. . . . Recruitment & Team Building: . Play an active role in recruiting and onboarding key team members, helping to build a talented and cohesive studio team.. . . . Collaborate with Leadership: . Work closely with the founding team to steer the project through its lifecycle and ensure smooth development.. . . . Shape Studio Culture: . Help establish a positive, collaborative, and productive studio culture, ensuring alignment on goals and creative vision.. . . . Manage Scope & Milestones: . Oversee the project’s scope, backlog, and milestone deliverables, ensuring all key deadlines are met.. . . . Risk Identification & Problem Solving: . Proactively identify risks and take the necessary steps to ensure development stays on track.. . . . Facilitate Team Communication: . Ensure clear, consistent communication across all departments, aligning the team with the project goals.. . . . Coordinate Contractors & Partners: . Manage relationships with contractors and other third-party collaborators to meet milestones.. . . . Studio Strategy & Long-term Planning: . Help develop a broader studio strategy, including fundraising, external partnerships, and long-term growth initiatives.. . . . Adapt & Evolve: . Be flexible and adaptable, comfortable managing uncertainty and evolving priorities as the studio grows.. . We’re looking for an experienced, proactive leader with a solid track record in game development. . . . Indie/Startup Game Production Experience:. You’ve worn many hats in a lean team and know how to scale from chaos to clarity. You’ve led the charge on a shipped title or have been a core force in taking an indie game from concept to launch — ideally on both PC and console. . . . Hands-On Publishing Knowledge:. You’ve helped self-publish a game or navigated the publishing process with minimal support. You understand platform requirements, certification, and what it takes to go live without a giant publisher behind you. . . . Shipped Games:. You’ve shipped at least one commercial game on PC and console, and can talk us through your role in getting it out the door. . . . Full Pipeline Familiarity:. You know how localisation, QA, submission, and build processes actually work because you’ve been in the trenches making them happen — not just overseeing them. . . . Builder of Teams & Culture:. You’re a leader who can motivate, mentor, and manage a growing team — but you’re also not afraid to roll up your sleeves and help get things done when needed. . . . Organised in the Chaos:. You’re fluent in agile workflows, capable of building just enough process to keep things moving. You’ve likely used tools like Google, Miro, or similar to keep everyone on the same page. . . . Problem-Solver & Self-Starter:. You’re the kind of person who sees blockers and finds paths through them. You don’t wait for permission — you figure it out, rally others, and make things happen. . . Company Location: South Africa.