
Senior Environment Artist 12 Month FTC - Studio Elevation (Remote within the UK) at nDreams Limited. We are looking for a talented Senior Environment Artist to lead the creation of high-quality, visually compelling game environments while ensuring alignment with the project’s artistic vision and technical requirements. This role involves setting quality standards, mentoring junior and mid-level artists, and driving innovative techniques to optimise the creation process. . As a Senior Environment Artist, you will be a key contributor to the game’s world-building efforts, balancing artistic creativity with technical excellence to deliver immersive and engaging game worlds. . . The rundown: . 12 month fixed term contract . Full time (37.5 hours per week) . Fully remote within the UK . Salary is competitive and dependent on experience . Key responsibilities:. . Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.. . Create modular kits and reusable assets for efficient production pipelines.. . Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance.. . Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop.. . Ensure material libraries are consistent and scalable for team-wide use.. . Explore procedural texturing and material techniques to improve efficiency and quality.. . Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality.. . Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints.. . Establish best practices for LOD creation, texture baking, and scene optimisation.. . Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities.. . Participate in planning meetings, offering insights on scope, resource allocation, and project timelines.. . Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project.. . Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline.. . The skills you’ll need: . A strong portfolio demonstrating leadership in creating high-quality environments and technical innovation. . Mastery of industry-standard 3D modelling tools such as Maya, Blender. . Advanced texturing and material creation using Substance Suite, Photoshop, or equivalent. . Expert-level understanding of PBR workflows and shader development. . Proficiency in game engines (e.g., Unreal Engine) for asset implementation, level setup, and technical troubleshooting. . Deep knowledge of optimisation techniques, including LODs, culling, texture streaming, and draw call management. . Exceptional understanding of composition, lighting, scale, and storytelling in environment design. . Expertise in modular design principles and advanced world-building techniques. . 4-6 years of professional experience in environment art, with multiple shipped titles. . . The nice to haves: . Proficiency in sculpting software like ZBrush for detailed modeling. . Experience in VR . Company Location: United Kingdom.