Art Director - RPG at Homa

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Art Director - RPG at Homa. Homa. is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.. Mission. As an . Art Director. , you’ll play a key role in . driving the game’s artistic vision, strategy, and execution. . You will report directly to the . GM. and partner closely with the . DoP, Design Director, and Head of Art, Homa. to ensure a consistent, world-class aesthetic is applied across all assets, marketing, and brand touchpoints, and contribute to shaping how Homa grows from here. Your main responsibilities will include:. . . Vision and Strategy. – Define, champion, and govern the game's artistic vision. Collaborate with leadership to ensure a consistent, world-class aesthetic across all touchpoints. Create and maintain a comprehensive Art Style Guide to empower internal and external teams with clarity and consistency. Stay ahead of emerging AI trends to push the game's visual quality and ensure it stands out in the market. . . . Leadership and Team Development. – Recruit, lead, and mentor a multi-disciplinary art team, fostering a culture of creative excellence and continuous growth. In partnership with Production, develop and manage the art pipeline to deliver high-quality, optimized assets on schedule and within budget. Oversee and direct external art studios and freelancers, providing clear, actionable feedback to support an ambitious live-service content plan. Act as a force multiplier by creating scalable direction that enables a large volume of high-quality, consistent content. . . . Execution and Collaboration. – Collaborate daily with Design, Product, and Narrative leadership to ensure art supports gameplay, enhances player experience, and drives core business goals. Lead visual problem-solving, balancing artistic ambition with technical and gameplay constraints. Work with Marketing and UA teams to provide input around high-performance ad creative that is authentic to the game. . . This is a great opportunity to . own the artistic scope of a flagship title, mentor and scale a top-performing art team, and leave a lasting mark on a high-visibility game in Homa’s portfolio. .. We are looking for someone with proven expertise in . game art leadership and creative direction. – and the curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:. . 10+ years of game art experience, with 5+ years in a senior leadership role (Art Lead/Director) on a shipped AAA title. . . A world-class portfolio demonstrating mastery of stylized fantasy worlds, memorable character design, and establishing a unique visual identity. . . Proven experience building and leading art teams, and managing large-scale external development/outsourcing pipelines. . . Deep expertise in modern 2D/3D art pipelines, tools (Unity preferred), and mobile performance optimization. . . Exceptional ability to articulate creative concepts and provide clear, constructive, and inspiring feedback. . . A proactive mindset and love for iteration – always seeking ways to balance vision with execution at scale. . . Bonus:. . Experience with live-service mobile ARPG, RPG, or Hero Collector games. . . Passion for mythology and fantasy, with an eye for reinterpreting classic themes. . . Experience collaborating with Marketing/UA teams on high-performance creative. . . Strong understanding of F2P visual design, including how UI/UX, visual progression, and VFX can support retention and monetization. . . Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.. Our Culture. At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:. . . Ambition. : We strive for the best - we don’t settle for “good enough.”. . . Humility. : We recognize that we are always learning, we can always improve and grow.. . . Curiosity. : We continuously seek the “why” behind the “what”.. . . Focus. : Our curiosity takes us deeper, not wider - we dive deep into the details.. . Company Location: France.