Lighting Artist at Liquid Development

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Lighting Artist at Liquid Development. Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.. Check Us Out On ArtStation:. https://www.artstation.com/liquiddevelopment. Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.. We are currently seeking for lighting artists to join our team for a few upcoming projects! You are an experienced lighting artist who can take environments from start to finish while communicating effectively with other disciplines across all parts of the project. In return, you will be part of an experienced creative and supportive team working on various AAA titles!. Some of the cool stuff you'll be doing:. Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes.. Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting.. Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency.. Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers.. Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look.. Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.. What you'll bring to the table:. A strong portfolio/demo reel with recent work showcasing proficiency in lighting for video games (**must submit to be considered**). 2+ years of professional experience working as a Lighting Artist in the video game industry. Bonus Points!. Proprietary Engine Experience: Knowledge of lighting pipelines outside of Unreal Engine and Unity. (example: Frostbite). Experience with Maya, Houdini and Unreal Engine. While this is a fully remote. position, . at this time, we are only consider applicants that reside in . Ontario, Canada.. Due to the high volume of applications, . we kindly ask you to not reach out to the Liquid Development team. . Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.. Company Location: Canada.