Animation Engineer | North America | Canada | Europe | Fully Remote at Escape Velocity Entertainment Inc

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Animation Engineer | North America | Canada | Europe | Fully Remote at Escape Velocity Entertainment Inc. What we are looking for:. We’re looking for an experienced Animation Systems Engineer ready to take on complex runtime challenges and cross-discipline collaboration. You’ll work closely with our Tech Art Director and Technical Animation team to build scalable, expressive, and performant character animation systems that support gameplay, aesthetics, and runtime stability.. This role balances hands-on C++ engineering with close collaboration across animation, tech art, and design — helping the team bring modular, reactive characters to life in a live game environment.. What we will do together:. . Build and maintain native animation instances for characters, weapons, and runtime systems — supporting both animation logic and visual behavior.. . Develop systems for modular animation layering — enabling additive features like weapons, capes, and secondary attachments.. . Collaborate with Tech Animation to refine and enforce data definitions, collision handling, and modular character build logic.. . Diagnose and correct animation flow, sync behavior, and data-driven inconsistencies across runtime character systems.. . Drive and optimize secondary motion systems, including cloth, physics-driven animation, and motion-based dynamics.. . Contribute to animation event timelines, traversal logic, combat responsiveness, and cross-state blending in collaboration with design and animation.. . Streamline preview systems and in-editor workflows to improve iteration speed and debuggability.. . Improve animation system scalability across multiple platforms, balancing fidelity and performance for a wide range of hardware targets.. . Support animation systems that operate reliably in networked multiplayer environments, with a focus on timing accuracy, prediction, and sync stability.. . Provide technical guidance and mentorship to support scalable animation systems and cross-team alignment.. . What you will bring:. . Expert-level C++ experience, with a strong understanding of real-time, performance-sensitive systems.. . Proven experience building or maintaining real-time animation systems in Unreal or similar AAA engines.. . Deep knowledge of skeletal animation, runtime blending, animation layering, and state machines.. . Strong math foundation — including linear algebra, transform hierarchies, IK, and motion/physics integration.. . Skilled at bridging animation, design, and engineering disciplines, helping teams converge on scalable, high-fidelity animation solutions.. . Exposure to animation tools or pipelines designed for use by animators and other non-engineers is beneficial.. . Familiarity with modular character systems, including swappable parts, layered collisions, and scalable asset structures, is highly valued.. . Exposure to the technical considerations of multiplayer animation systems — such as network timing and replication — is helpful but not required.. . Company Location: United States.